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SAMPLE DTI PRACTICAL QUESTION | 17 SEP 26

 

Q1. PRACTICAL CHALLENGE DTI

 

“INSPIRED BY NATURE” – Designing a Sustainable Product Using Biomimicry

 

Nature has developed remarkable solutions to problems such as temperature control, water conservation, protection, movement, strength, energy efficiency and waste reduction. Organisms and natural systems have evolved to solve these challenges efficiently using minimum resources.

For example, the lotus leaf has a water-repellent surface, termite mounds maintain temperature through natural ventilation, honeycombs provide strength using minimal material, and shark skin has a surface structure that reduces resistance in water.

As Design Thinkers, your task is to observe a problem in everyday life, study how nature solves a similar problem, and develop an innovative and sustainable product inspired by a natural model or process.

 

Design Challenge

How might we use biomimicry to design a sustainable product or solution that solves an everyday human problem while learning from nature?

You must follow the complete Design Thinking process and use simulated data to understand the problem before developing your biomimicry-based solution.


PPT SUBMISSION – EXACTLY 9 SLIDES

SLIDE 1 – PROJECT INTRODUCTION

Include:

  • Project Title
  • Class & Section
  • Roll Numbers
  • Name of Proposed Solution
  • Natural Model/Organism Selected
  • One-line description of your idea

Example:

Solution Name:


Natural Inspiration:


Description:


Example:
“CoolNest” – A naturally ventilated study shelter inspired by termite mounds.


SLIDE 2 – UNDERSTANDING THE PROBLEM

Identify a real-life problem that can potentially be solved by learning from nature.

Consider problems related to:

  • Excessive heat
  • Water wastage
  • Energy consumption

 

  • Waste management
  • Lack of shade
  • Noise reduction
  • Sustainable construction
  • Protection and safety

Answer:

What problem are you trying to solve and why is it important?

Explain:

  • Who experiences this problem?
  • Where does it occur?
  • Why does the problem need to be addressed?
  • What makes the existing solution less effective or sustainable?

Your explanation should clearly establish the Need for Design.

 

SLIDE 3 – EMPATHISE: USER PERSONA + SIMULATED DATA

A. Create a User Persona

Create a persona representing a person who experiences the identified problem.

Include:

  • Name
  • Age/Class
  • Occupation/Role
  • Daily habits
  • Needs
  • Feelings
  • Difficulties
  • Expectations
  • Pain Points

Example:

Persona: Aarav, 16-year-old student

Problem: His classroom becomes uncomfortable during hot afternoons.

Pain Point: Excessive heat and dependence on air conditioning.


B. Simulated Data Collection

Create a small simulated survey dataset representing at least 10 users.

Your dataset should explore the problem you have selected.

You may use categories such as:

Problem/Factor

Number of Users

Users experiencing excessive heat

___

Users concerned about high electricity consumption

___

Users experiencing poor ventilation

___

Users using artificial cooling regularly

___

Users concerned about environmental impact

___

Users willing to use a nature-inspired solution

___

You may create your own suitable categories according to your selected problem.

Important

The data may be simulated/fictional for the purpose of this practical and must be clearly labelled:

“SIMULATED DATA – FOR PRACTICAL PURPOSES ONLY”

 

C. Create a Graph

Convert your data into at least ONE appropriate graph/chart.

You may use:

  • Bar Graph
  • Column Chart
  • Pie Chart

Data Interpretation

Below the graph, write 2–3 observations.

For example:

  • Most users reported discomfort due to excessive heat.
  • A significant number of users were concerned about high energy consumption.
  • Most users showed interest in a sustainable alternative.

Your observations must be based on your own simulated dataset.

 

SLIDE 4 – DEFINE THE PROBLEM

Use your:

Persona + Simulated Data + Graph Observations

to identify the most significant problem.

Problem Statement

Complete:

Our users need a way to __________________________ because __________________________.

 

How Might We...?

Frame your design question:

How might we use inspiration from nature to ______________________________ while making the solution sustainable and efficient?


What Does the Data Tell Us?

Write 2–3 important insights from your graph.

Identify:

Most Significant Problem:


Explain why this problem should be addressed first.


SLIDE 5 – IDEATE: GENERATE BIOMIMICRY SOLUTIONS

Brainstorm at least 4–5 possible solutions to the identified problem.

Use:

  • Mind Map
  • Brainstorming Diagram
  • Sketches
  • Nature Inspiration Map
  • Combination of different ideas

Explore Nature

Identify at least 3 organisms/natural systems that demonstrate useful strategies related to your problem.

For each, mention:

Natural Model

Natural Strategy

Possible Human Application

Lotus Leaf

Water-repellent surface

___

Termite Mound

Natural ventilation

___

Honeycomb

Lightweight strength

___

You may select your own examples.

Shortlist Your Top 2–3 Ideas

Briefly explain why each shortlisted idea could solve the identified problem.

Clearly mention:

Natural Principle → Design Idea


SLIDE 6 – SELECT & DEVELOP THE BEST IDEA

Select ONE final biomimicry-based solution.

Explain:

1. What is your solution?


2. Which organism/natural system inspired your design?


3. What natural feature, behaviour or process are you copying?


4. How does the natural principle solve the problem?


5. Who will use your solution?


6. What materials/technology will be used?

Examples:

  • Sustainable materials
  • Sensors
  • IoT
  • AI
  • Solar energy
  • Recycled materials
  • Smart monitoring
  • 3D printing
  • Natural ventilation
  • Water-saving technology

7. What makes it innovative?

Clearly identify:

UNIQUE / INNOVATIVE FEATURE

Your solution should demonstrate a clear connection:

DATA INSIGHT → PROBLEM → NATURAL MODEL → BIOMIMICRY PRINCIPLE → SOLUTION

 

SLIDE 7 – PROTOTYPE

Create a simple prototype/mock-up of your biomimicry solution.

Your prototype may be:

  • Product Sketch
  • 3D Model
  • Sustainable Packaging
  • Smart Product
  • Eco-Friendly Structure
  • Smart Device
  • Architectural Model
  • Website/App Interface
  • Sensor-Based System
  • Product Design
  • Physical Model

 

SLIDE 8 – TEST, FEEDBACK & IMPROVEMENT

Test your prototype using simulated/fake feedback data.

Imagine that at least 10 users tested your prototype.

 

Record:

What did they like?


What was confusing or difficult?


What suggestion did they give?


What improvement did you make?


You may present the feedback using a small table or chart.

Show your development as:

BEFORE → FEEDBACK → AFTER

Example:

Before: Product required too much material.

Feedback: Users found it heavy.

After: Redesigned using a lightweight honeycomb-inspired structure.


SLIDE 9 – FINAL SOLUTION & IMPACT

Present your final biomimicry solution.

Summarise your complete Design Thinking journey:

Problem → User → Data Insight → Natural Inspiration → Biomimicry Principle → Solution → Prototype → Impact

Answer:

  1. How will your solution solve the identified problem?
  2. Which natural system inspired your design?
  3. What did you learn from nature?
  4. How does your design imitate or adapt the natural principle?
  5. How is your solution sustainable?

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